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How to Create a Fun Tic-Tac-Toe Game Using Phaser.js

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Published in 2025-10-4 21:40:58 | Show all floors |Read mode
Tic-Tac-Toe is one of the simplest yet most enjoyable games that people of all ages love to play. It’s a timeless game that perfectly balances logic and strategy. Today, developers can take this classic game to a new level by creating a digital version using Phaser.js, a powerful HTML5 game development framework. In this article, we’ll walk through how to create a fun and interactive Tic-Tac-Toe game using Phaser.js.how to make a tic tac toe game in python
The great thing about Phaser.js is that it simplifies game creation. You don’t need to be an expert in JavaScript or game design to build engaging browser games. With just a few steps, you can bring Tic-Tac-Toe to life, complete with a polished interface, click events, animations, and a touch of interactivity.

What Is Phaser.js?
Phaser.js is a free, open-source JavaScript framework for building games that run directly in web browsers. It supports both 2D and lightweight 3D games, making it a go-to choice for web developers. Phaser simplifies the game loop, input handling, animations, and physics — meaning you can focus more on creativity and less on complex coding logic.
Using Phaser.js, you can create everything from puzzle games to arcade shooters and even strategy games. It is fast, flexible, and works seamlessly on desktops and mobile browsers. For a project like Tic-Tac-Toe, Phaser provides an ideal balance between simplicity and performance.

Setting Up the Project
Before you begin creating your Tic-Tac-Toe game, you’ll need a basic development setup.
1. Install or include Phaser.js:
You can add the Phaser library by linking it in your HTML file. Use the latest Phaser version from a CDN or download it to your project folder.
2. Create your files:
You’ll typically have three files for this project:
  • index.html – your main HTML structure.
  • style.css – for visual styling.
  • game.js – for the actual game logic using Phaser.js.

3. Basic HTML structure:
Your HTML file will include a simple <canvas> element where the game will render. The Phaser script and your custom game script should also be linked at the bottom of the HTML file.

Initializing Phaser.js
Once your environment is ready, you can initialize Phaser by creating a new game configuration object in your game.js file. This object defines the width, height, background color, and scenes of your game.



const config = {    type: Phaser.AUTO,    width: 400,    height: 400,    backgroundColor: '#ffffff',    scene: {        preload: preload,        create: create,        update: update    }};const game = new Phaser.Game(config);

This code sets up a Phaser game window. The preload, create, and update functions control the game’s flow.

Designing the Tic-Tac-Toe Board
A Tic-Tac-Toe board has 3 rows and 3 columns, making 9 cells in total. You can represent each cell as a rectangle or an image. Using Phaser’s graphics module, you can draw lines to divide the grid.



function create() {    const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0x000000 } });    // Vertical lines    graphics.strokeLineShape(new Phaser.Geom.Line(133, 0, 133, 400));    graphics.strokeLineShape(new Phaser.Geom.Line(266, 0, 266, 400));    // Horizontal lines    graphics.strokeLineShape(new Phaser.Geom.Line(0, 133, 400, 133));    graphics.strokeLineShape(new Phaser.Geom.Line(0, 266, 400, 266));    // Initialize the board    this.board = [        ['', '', ''],        ['', '', ''],        ['', '', '']    ];    this.currentPlayer = 'X';}

This simple code draws the Tic-Tac-Toe board. Each section of the grid will later detect clicks, allowing players to place their X or O.

Adding Player Interaction
The next step is to detect when a player clicks on a square and update the board accordingly. Phaser makes this process easy with its input system.
You can divide the board into clickable areas using Phaser’s zone feature:



for (let row = 0; row < 3; row++) {    for (let col = 0; col < 3; col++) {        let zone = this.add.zone(col * 133, row * 133, 133, 133).setOrigin(0);        zone.setInteractive();        zone.on('pointerdown', () => handleMove.call(this, row, col));    }}

Now, every time the player clicks on a cell, the handleMove function will run to mark X or O.

Creating the Game Logic
The logic of Tic-Tac-Toe is simple: players take turns marking X and O on the grid. The goal is to get three symbols in a row — horizontally, vertically, or diagonally.
Here’s a sample logic function for handling moves:



function handleMove(row, col) {    if (this.board[row][col] !== '') return; // cell already used    this.board[row][col] = this.currentPlayer;    let text = this.add.text(col * 133 + 50, row * 133 + 40, this.currentPlayer, {        fontSize: '64px',        color: '#000'    });    if (checkWin(this.board, this.currentPlayer)) {        this.add.text(100, 380, `${this.currentPlayer} Wins!`, { fontSize: '24px', color: '#ff0000' });        this.scene.pause();        return;    }    if (isBoardFull(this.board)) {        this.add.text(100, 380, `It's a Draw!`, { fontSize: '24px', color: '#0000ff' });        this.scene.pause();        return;    }    this.currentPlayer = this.currentPlayer === 'X' ? 'O' : 'X';}

This function updates the board, displays the player’s symbol, checks for a win, and switches turns.



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